Ship Basics

A ship is the primary way to travel through space, fight enemies, and carry cargo. Every ship is built around a Ship Core block — the single block that defines the ship.

Entering and Exiting a Ship

Action Key
Enter a ship (look at core) R
Exit a ship (look away from ship) R

When you enter a ship you are placed directly into its Ship Core. From there you can switch between the two ship modes.

Ship Modes

Press Z to toggle between flight mode and build mode while inside a ship.

Ship Status Bars

Every ship has three resource bars visible in the HUD:

Bar Colour Description
Hull / HP Red Total hull health. Reaches zero → ship destroyed
Shield Blue Absorbs incoming damage before hull is hit
Power Green Energy available for weapons, thrusters, and shields

Hull and Armour

Blocks making up the ship's hull each have individual hit points. The total ship HP is the sum of all block HP.

  • Hull blocks provide high HP per block.
  • Armour blocks reduce damage from each incoming hit before it is applied to HP — they act as a damage multiplier reduction.
  • Weapons, computers, and other functional blocks are more fragile than hull/armour.

A good ship design protects critical systems (reactors, computers, the core) with layers of hull and armour blocks.

Rebooting

If your power runs completely out while under attack, the ship enters a reboot state. Systems come offline temporarily. Keeping spare power capacity or using shields to buy time prevents this.

Ship Controls (Flight Mode)

Action Key
Accelerate forward W
Decelerate / reverse S
Strafe up Space
Strafe down Left Ctrl
Strafe left / right A / D
Roll left / right Q / E
Fire active weapon Left Mouse Button
Cycle weapon slots 19, 0 / Mouse wheel
Select target F
Open weapon panel G
Open structure panel Delete